A brief word on context and constraints of mobile in UX design
While the mobile device is not new it’s still worth saying a few things that make it distinct from other platforms like the desktop. Mobile devices like the iPhone for example have changed quite a bit...
View ArticleiOS App Design Kit – v1
Today I’m pleased to announce the release of the iOS App Design Kit which is a kit that I use when designing iOS apps. I’ll be showing how I use these resources in the coming weeks but I would first...
View ArticleMaking sense of the iOS themes – Depth (Part 3)
iOS often displays content in distinct layers that convey hierarchy and position, and helps users understand the relationships among onscreen objects. The theme of Depth really means that the UI as...
View ArticleA case for less design – especially at the beginning
If you’re familiar with Newton’s three laws of motion you understand that the bigger an object, the more energy is needed to change it’s direction. I’m no physicist but this is essentially Newton’s...
View ArticleWhen it’s okay to use a hamburger menu
Hamburger menus, love em’ or hate em’. A lot has been said on the web about them already but sometimes I still get questions about when or if it’s appropriate to use them so I thought I would share my...
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